What is dhc mvc3




















That in combination with hit stun are what the determine your frame advantage and whether you can safely link your attack with another. A soft knockdown will knock the opponent to the ground but does not leave him open to an OTG combo. In order to continue a combo after a soft knockdown, you must connect with the opponent before he hits the ground. Teching is the action of blocking your opponent's throw attempt.

It is done by inputting the throw command. Ultimate Marvel Vs. Capcom 3 Wiki Guide. Last Edited: 10 Mar am. Was this guide helpful? YES NO. In This Wiki Guide. Capcom 3 is an explosive showdown between the heroes of the Capcom universe and the superheroes of the Marvel universe. Release Date. A lot's changed! There have been some great new fight scenes that deserve recognition, but more than that, the way we look at movies has changed a lot too. So we thought the greatest fight scenes of all time deserves another look.

Do we still like the picks we made back then? There's a time window when you can do this, usually around before the final hit in the first Hyper combo. Note that not all Hypers DHC into eachother cleanly; some will almost always miss when chained together.

I'm not sure it's really a glitch, it's just a peculiar sort of Reset used to reset damage scaling it's been removed in Ultimate though, so maybe it was a glitch. This will usually result in far more damage then just doing a delayed hyper combo and usually killing an opponent in a single combo string.

Either way it's MVC3 only. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Ask Question. Asked 8 years, 6 months ago. Active 8 years, 6 months ago. Viewed 11k times.

Improve this question. Frank If you have one that starts almost instantaneously, players oftentimes will just activate it as soon as they are free and instantly DHC into the second Hyper Combo without even worrying about letting the first Hyper Combo animate at all just to guarantee the Point Character tags out.

And not only can it be a safe way to change characters, it also prevents the character entering the match from losing their Red Health, which is a huge bonus. DHC's can actually be used in one capacity that isn't obvious at first. If you ever perform a Hyper Combo and it misses, leaving yourself open to be punished, you can actually DHC the recovery of the Hyper Combo to save yourself from punish and, sometimes, even hit the enemy trying to punish your first character.

For example, let's say you are Hsien-Ko and you perform a Chireitou Blades Hyper Combo but your opponent manages to teleport behind you with, say, Wesker and is about to punish Hsien-Ko. And as mentioned, if you timed it right so that Wesker was just starting his attack, you might even be able to punish him for trying to punish you! DHC's can also be used to counter attempts which can result in some complex and humorous scenarios. But wait! But we're not done yet! Side note: yes, this entire scenario actually works Yes, that scenario isn't likely to happen and costs both players 5 Levels of Hyper Meter, but it's just an example of what is possible thanks to DHC's and the easy input of commands during Hyper Combo Freeze.

Whether this is the result of the developers thinking that canceling out of a Level 3 would be too powerful or because the fancier animations of Level 3's prevented a simple way to have DHC's work off of them, it's just not possible without any exceptions. The DHC Trick is a technique that gets you a complete reset of damage scaling and a partial it seems reset of hit-stun scaling. This does NOT have to be a part of a combo. The next hit will cause damage to be reset and a partial reset of hit-stun.



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