Crystal bow Another Ranged weapon requiring the Roving Elves quest , 70 Ranged to use, and 50 Agility as well, is the crystal bow. This bow degrades when used. When fully charged, it has a Ranged attack bonus surpassing that of the Rune crossbow.
It is also faster, attacking with the speed of a longsword. It would be wise to take two fully charged bows into the Fight Cave. For every shots fired, the Crystal bow currently wielded will degrade, decreasing its stats.
It is highly recommended to imbue your Crystal bow so its stats do not decrease as it degrades throughout the cave. After shots are fired, the bow will revert to a crystal seed. If one fires - shots and then swaps to the second bow, the second will degrade and the first one will still have the maximum stats.
The player should switch back to the first bow, after another - shots, use the degraded bow to take in the next degradation, and repeat these steps. The price of using this weapon varies greatly since the more bows the player has recharged, the lower the price.
This means this weapon will cost between and 72 coins per shot. Guthan's warspear If the player chooses to use Guthan's equipment , they must take this weapon as well as the other set pieces for the set effect, Infestation , to activate. Successful attacks will have a chance of healing the player for the amount of damage they did.
This can be very helpful as it will conserve a lot of potions. The warspear is, however, a melee weapon so one must come out of their safespot and run towards the monsters to use it. It is also two-handed, so no shield can be wielded alongside the spear. When one starts the Fight Cave with a full inventory and both a weapon and a shield equipped, the warspear can't be used until an inventory spot is freed up.
The use of Guthan's warspear will actually take up 4 inventory spots, since the other pieces of Guthan's are also needed. Note that the set effect will only randomly activate, so one should not rely on restoring health with Guthan's when they have very few hit points left. Saradomin godsword Higher levelled, wealthy players may find that the Saradomin godsword is a useful secondary weapon to bring into the caves.
Level 75 Attack is needed to use the weapon. Despite some of the lower levelled creatures having only 10 or 20 hit points, players can still heal the equivalent to what they would have hit should the given monster have had more health. Players will be able to use the special attack once per wave after roughly Wave The godsword should be used for its special attack only - for normal killing, the player should use a Ranged weapon.
One good tactic is to kill the strong monsters first, and save a Tz-Kek for last to use the special attack on. Other godswords are, to a lesser extent, also useful in the Fight Cave. Dragon halberd Only for players who have completed the Regicide quest, the Dragon halberd can be a cheap yet effective 'last resort' weapon for players who don't want to use Ranged and don't have a lot of money to spend.
It is a melee weapon that can strike from two squares away out of range of the monsters' melee attacks. This attack can strike multiple opponents in multi-combat areas if they are lined up properly next to each other. Against large monsters, this special attack will hit twice. For some players, this could be a strong weapon; it may, however, be difficult to use - for example, if one has run on there is a change of ending up a little bit too close to a Ket-Zek , player could then get hit by it's melee attacks and quickly die.
The simplest method to use is the Ranged-only method. The Ranged-only setup involves using only Ranged all the way through to the end. This is, perhaps, harder than using Guthan's equipment as well as Ranged as more food and potions are required, and more damage is taken.
However, it isn't very difficult to make it to the end using only Ranged, and it is a good alternative to people who don't want to use Guthan's. As the player will be taking more damage, it is highly recommended they maximise their Defence bonus especially against slash and Ranged to help defend against Tok-Xil and Yt-HurKot as well as Prayer and Ranged attack stats. Also, the Melee helm can be brought along in the inventory if one wishes to use Melee within the caves with a Saradomin godsword or something similar.
Alternatively, the Mage helm can also brought if one wants to use Blood Blitz or Blood Barrage to heal. Many players use Guthan's armour in the early waves Waves as it helps conserve food, and it also has reasonable Defence.
Guthan's armour will at random - during some of your attacks - heal you for the amount of damage you deal. However, they could still heal on monsters in later waves to replenish their health when needed. Ideal monsters to heal on are Tz-Kek level 45 , and Tok-Xil level This is done by hiding in the safe spot, hitting Yt-Mejkot, and running back to the safe spot.
It should be noted that when you run back to your safe spot, you should wait until its HP bar goes away so it will not attack you. By taking advantage of the high Ranged bonus weapons such as the Armadyl crossbow or an imbued Crystal bow , a player can equip chest and leg protection that offer very high Defence bonuses, such as Barrows equipment.
This will allow players to have a decent range bonus, but be able to tank most hits from Tok-Xil. In addition, if one does not feel up to luring healers at the boss fight, the added Defence will allow them to simply stand there and tank them. Some players choose to fight Jad using Melee. Using Super attacks and strengths will greatly speed up the kill. Another strategy used when Melee'ing is casting the Vengeance spell.
This is only recommended for higher level players. You attack Jad the same way as normal using abyssal whip first hit, use Armadyl godsword special attack twice then back to the whip but after the Armadyl godsword specials, use your Vengeance spell.
It's strongly recommended to have at least 90 Magic and access to strong Ancient Magicks spells like Blood Barrage. Additionally, wear the best Magic armour possible such as Ahrim's robes or use Void equipment, and equip a good staff like a fully charged Trident of the swamp. Although in theory Magic may seem [like] a good approach to beat the Fight Caves and its bosses, it is generally not advised unless your Magic level is high enough to use the more devastating spells, or if you can afford the vast quantity of runes required to succeed.
This method is meant for pures only. Regular players should use one of the above methods instead. If you are a pure and you have a Defence level of 20 or below, playing this activity is very hard and expensive, but not impossible.
It is recommended to study the Fight Cave and many guides before attempting if you are not experienced. You will be hit very hard by the level 90s. When the healers appear in the last wave, it is recommended to use the Steel Skin prayer to aid your low Defence against them for a short period of time.
Consider using proselyte armour legs and helm in conjunction with blessed dragonhide armour body and boots to maximise prayer bonus and reduce incoming damage from Tok-Xil. If proselyte armour is not available to you, use blessed hides or rune. If you choose to prioritise ranged attack over ranged defence, it is recommended that you use the above inventory rather than the one below. Note: The healers that appear when Jad has reached half health can be extremely dangerous, even for void and berserker pures.
If you are inexperienced in the Fight Caves, you will die. Running through Jad is extremely difficult. An easier option for limiting the lethality of the healers is to bring a small amount of black chinchompas to use on the healers.
If auto-retaliate is enabled, one will only have to monitor prayers and health. Also, the range of chinchompas when using the rapid attack style is comparable to a crossbow. Users of the toxic blowpipe will be able to avoid using long-range, and avoid any unwanted defence experience gain. Switch to your black chinchompas after a prayer switch when Jad is nearing half-health.
You must still target each healer as Jad is too large for the chinchompas' area of effect. Switch back to your main weapon to finish Jad off. In this activity, players must battle past waves of six types of monsters ranging from level 22 up to level , before facing the final boss, TzTok-Jad. Each of these monsters require a different tactic by the player, though, due to the structure of the activity, most of them are best fought from a distance.
The monsters generally have high Attack and Strength, along with a special ability, but low Hitpoints and Defence. This means they will hit hard and often, but can be killed quite easily. The monsters appear in waves, 63 in total. The monsters are referred to by their Combat levels. Monsters in the Caves continue to "stack" in a way. From the first Ket-Zek you fight, they will keep appearing until wave 62, when two Ket-Zeks will appear. It is very important to note that when two of the same monster appears, one of them will be discoloured.
This discoloured monster will serve as a "way point" for the next monster in line to spawn there. For example, when two Ket-Zeks appear, one of them is coloured orange ; this orange Ket-Zek's spawn point will be the next monster, in this case, TzTok-Jad's, spawn point. Full Guthan's with Protect from Melee activated if needed can be used to heal you as long as any major threat, such as the , is vanquished.
Since the has deadly Magic and Melee attacks, be sure to kill it with Protect from Magic. Waves are excellent for healing and Meleeing at high Combat level, but Waves can also be used to heal provided the is killed first.
Wave 61 is the last opportunity to heal using Guthan's. See this map! Turn Protect from Missiles on immediately after the second level is dead, and run to this area. This is because there is no initial range sound prior to Jad hitting you whereas Jad's magic attack sounds like activating a Retribution prayer.
Four level healers will appear when Jad is at half health, so attack each one from long range and drag them away from Jad while staying focused on Jad's footwork and attacks. If they've healed TzTok-Jad back to full health and are then killed, they will respawn; otherwise, not. They don't have to be killed to complete the Fight Cave. The progression can be summarised as follows: if a wave has two of the same monster, the next wave will replace those monsters with one monster of the next higher level; e.
If all monsters have different levels, another Tz-Kih 22 appears. Note: If there are monsters in the wave that were able to get trapped behind a rock, it is best to stay behind that rock and defeat the monsters you can access from there, before moving onto the monsters who are trapped, thus minimising the number of monsters you have to worry about at one time.
The monsters are in order of appearance by wave number:. TzTok-Jad is the final monster encountered in the Fight Cave. Examining it yields the discouraging message "This is going to hurt Which, when done incorrectly is very true. It is one of the highest levelled monsters in all of OldSchool RuneScape that players can fight with conventional methods. Defeating TzTok-Jad requires a huge amount of persistence and determination. In order for one to reach TzTok-Jad, one must first fight 62 progressively tougher waves of monsters.
The current wave that the player is on is shown at the beginning of each wave. TzTok-Jad himself is a level , huge, four-legged behemoth and uses all three sides of the combat triangle - Magic, Ranged and Melee.
TzTok-Jad will attack with Melee only when the player is adjacent to him. If the player attacks from a distance - which is strongly recommended - TzTok-Jad will randomly alternate between Magic and Ranged attacks. During the fight, the player should have auto retaliate on and focus on switching to the correct protection prayer in time.
Even when the Yt-HurKots appear or the player gets hit, switching prayers is the most important thing to do. If you wish to take a break before TzTok-Jad, do not attempt to log out on wave 62, the wave preceding Jad. If you log out after you have completed wave 62, you will spawn in the middle of the fight cave, and you will only be able to do one action before he spawns. Instead, attempt to log out on wave 61, finish the wave, set your quick prayer to protect from magic, and logout.
When you log back in, you will be facing two Ket-Zeks, and you will have plenty of time to prepare yourself for TzTok-Jad. Do not hit continue in the chat dialogue. Instead, turn on your quick prayer. This will begin the wave. Jad slams his feet to the ground for Ranged, and he rears up dangling his feet for Magic.
Survival depends on watching TzTok-Jad's movements - an emote precedes the attack, telling the player which protection prayer to use.
Although somewhat slow, all of these attacks can deal enough damage in a single blow to kill even the most powerful of players if not guarded by use of the correct protection prayer. When TzTok-Jad is down to half health, he will summon four Yt-HurKots level Melee fighters with 60 HP and tiny in comparison , which will heal him effectively causing him to regenerate endlessly until they are dealt with.
In order to stop them from healing, they need to be hit once so they turn their attention to the player. The Yt-HurKots' Melee attacks hit up to 14, so the player could kill them, but if one has a decent Defence level and good equipment, they should not be extremely dangerous - one should always watch their health, though.
Alternatively, when all of the Yt-HurKots are attacking the player, run through TzTok-Jad and they will become trapped behind him. For every gear setup, and if you have 75 ranged you should have a blowpipe in your inventory with at least adamant darts.
Purple sweets are recommended for 1 defence pures with little experience. Sweets are a stackable food source, though they are expensive. Other than a blowpipe, your inventory should contain: 2 ranging potions and the remainder of the inventory filled with saradomin brews and super restores.
Jad will always spawn where the level spawns on wave When jad reaches half his health, 4 levels healers will spawn. This is the phase of the fight where most players make mistakes. Always prioritize your prayer switches over everything while fighting had. If you plan to log out before the fight, log out after finishing wave The only way to defeat jad is by flicking prayers.
User Info: gamerunknown. I only got 30k hp exp the one time I went, but HP doesn't really make a huuuuge amount of difference. User Info: ryyaann. User Info: ragnarokius. Numbers, please. As for gear, jinjin said it well. Staying calm is the key to winning this. A hour build up plus little room for error is why most people can't win.
Other than that, watch some videos of the fight on youtube, and know exactly what you need to do before hand. More topics from this board I'm about to get a month of membership. What should i do with these stats? How do I find out what my level is? General 1 Answer What is the best f2p place to mine iron ore? Build 15 Answers Which f2p skill is the best for making money?
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