Can you rule kirkwall




















He will apologize for things not working out in response to your telling him you spared his life. You will also encounter Merrill if she left your side. If you have a decent relationship and you finished her quest, you can persuade her to rejoin your party. Decide what to do with the three mages. You will be given the opportunity to spare them. If you ask for Cullen's opinion he will bring up what happened in Ferelden, and will say that it was a worse situation, but still mages were allowed to live.

If you say to spare the mages, Cullen will order the Templars to take them away instead of killing them. It really doesn't matter what you do here as it will not affect your becoming Viscount. Fight through the Circle until you reach Orsino.

Meredith will help you kill him after you find out he was helping the man who killed your mother siding with the Templars isn't as horrible as it at first feels. Head to the courtyard. It will be where Meredith will tell Cullen and the Templars to kill you. When they refuse she attacks everyone. Claim your title. Once the fight is over, the Templars will bow to you and you will get your title. Include your email address to get a message when this question is answered.

To make things a little easier on yourself, don't level up Anders over the course of the game. By siding with the Templars, you are putting yourself in direct opposition to his cause.

The weaker he is now, the easier he will be to kill later or you can simply kill him when you are given a choice. Helpful 0 Not Helpful 0. Submit a Tip All tip submissions are carefully reviewed before being published.

Related wikiHows How to. How to. Co-authors: 4. Updated: September 6, He locks Hawke and party in the Deep Roads and returns to the surface hoping to never see them again, but Hawke perseveres. In the event that Hawke took their remaining sibling with them on the Expedition, the sibling contracts the Blight and either dies or is forced to join the Grey Wardens.

Incensed by his brother's betrayal, especially if the Hawke sibling dies, Varric swears vengeance against Bartrand and begins a lengthy search to find him. Through Varric's inquiries, it's discovered that the idol that drove Bartrand mad fell into the hands of Knight-Commander Meredith. The Knight-Commander had already started to show signs of paranoia about Kirkwall's Circle of Magi, and the influence of red lyrium only serves to increase her delusions.

Rumors of forbidden blood magic whirl through Kirkwall, and while many turn out to be true, the templars take them as evidence that the circle needs a tighter leash and firmer hand.

On top of mounting tensions between the Kirkwall templars and mages, a Qunari ship lands on Kirkwall's shores and takes up residence in the city. The Arishok who led them claims an important book by the Qunari prophet Koslan was stolen from them, and they refuse to leave until it is returned. When the Arishok doesn't get what he wanted, despite Hawke's attempts to ease tensions, he launches the First Battle of Kirkwall, killing Viscount Dumar before challenging Hawke to a one-on-one fight to the death.

Hawke manages to slay the Arishok, becoming Kirkwall's Champion, but tensions between the mages and templars only grow. Hawke's companion, a mage named Anders who allowed himself to be possessed by a spirit of Justice, grows more and more incensed by the injustice the mages suffer. Behind the scenes, and without Hawke's knowledge, Anders plots to take out the Chantry in a massive explosion that kills Grand Cleric Elthina. Anders' actions provoke Knight-Commander Meredith to invoke the Right of Annulment, meaning the templars are free to exterminate all mages in Kirkwall without punishment from the Chantry.

Unluckily, Gamlem lives in the slums, squandering away the wealth the Amell line accrued following their parents' death. In order to gain sponsorship to be allowed into Kirkwall, Hawke and their family must pay their way with blood, sweat, and tears. Suddenly thrust into indentured servitude, the Hawke line eventually claws their way out of poverty by killing and stealing, while also taking up some odd jobs here and there to ultimately raise the coin for a risky venture down into the Deep Roads.

The risk? Gruesome death. The reward? Untold riches. But, as with everything in Hawke's path, this too goes wrong. This escape from the squanders of Lowtown comes with a price. Though Hawke solidifies a lifetime friendship with Varric, the best-damned character in the franchise, they must also be faced with another loss. This is another instance where there are several outcomes, depending on player choice, all of which result in another hit to the heart.

If Carver is the surviving sibling, he can either come into the Deep Roads or stay behind. If he stays behind, Hawke returns to find that their brother has joined the Templar order to forge his own path, a decision that rips him away from the family and is made even more difficult if the playable Hawke is an apostate mage themself.

Because the Templars in Kirkwall aren't just Wardens of mages to keep them "safe" and others safe from them, many of the Templars in Kirkwall are jailers, abusers, and rapists under the paranoid rule of Knight-Commander Meredith Stannard. A ruler known for her heavy hand, an outcome from the Deep Roads drives her to the point of insanity, something we don't see until the very end of the game.

But for now? Now there is the Deep Roads. If Carver comes with the party into the Deep Roads, there are two outcomes. One: if Anders is not present in the Deep Roads as one of the chosen party members, Carver will die following the discovery that he has been infected with the Blight when battling the Darkspawn that haunts the winding caverns.

If Anders is present, there is a small Warden camp that can be found, effectively saving Carver's life by having him perform the dangerous Joining ritual to become a Grey Warden. Either way, death has marked the younger sibling, with the latter decision giving him additional borrowed time, allowing him to spend the rest of his days battling out Darkspawn with his newfound brothers and sisters.

If Bethany is the surviving relative, then the same can happen to her, the only difference is that if she is left behind, Hawke returns to see her imprisoned in the circle under the Templar order's careful watch.

Following a betrayal by Varric's brother, the party eventually makes it out of the Deep Roads with the riches promised, allowing Hawke and crew to escape Gamlem's decrepit home to reclaim nobility status within Kirkwall's Hightown, at the sacrifice of one of the siblings one way or another.

A victory to be sure, but one that pales in comparison to the losses ahead. Now secure as one of the wealthy elite in Kirkwall, Hawke is once more at the epicenter of danger and ruin as the Qunari occupation boils over.



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