But the future of CCP and Eve does not necessarily have to be a bleak one. Destiny's farm-o-shoot got a refined and improved sequel, for instance. Overwatch, the popular ship 'em up with guns is also getting a follow-up. Could there ever be an Eve Online 2? Or is that a ridiculous notion? But he makes clear a direct sequel is not part of any characteristically ambitious plan in the studio today.
We are way more focused on improving Eve Online, especially for new players joining. And we have many years on that initiative, and we know from our own data When we are through that and have gotten that to a good place, who knows what really comes next?
It is so much contingent on how that [goes], but our overall vision is for Eve to go on forever. If this is hubris, it is at least thematically appropriate to Eve's post-death universe of endlessly resurrected space pilots with long-term plans to loot billions of space bucks from their ancient rivals.
What are we all playing this weekend? One thing about Elden Ring's open world leaves me a bit confused. Death's Door is my kind of Soulslike, and I just can't get enough of it. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. There's a lot of things that go on forever. There just wasn't any pattern or paradigm to go by… "Now we extremely clearly say we are going to have Eve Online go on forever," he says.
Alice O'Connor an hour ago One thing about Elden Ring's open world leaves me a bit confused My level-senses are frazzled. Ed Thorn 17 hours ago 2. Death's Door is my kind of Soulslike, and I just can't get enough of it Probably because it's a Soulslikelite. Katharine Castle 18 hours ago 3. Amarr, a theocratic society ruled by the Amarr Empress, is the largest and oldest empire in New Eden.
The Amarr are generally highly educated, devoutly religious, and are ruled by an authoritarian nobility. Despite the setbacks they have encountered in recent history, the Amarr still boast the most socially stable empire and the most powerful military.
Freedom comes above all else in the eyes of the Gallente, who have contributed to human society with a group of the most outstanding leaders, scientists, and businessmen in modern history. The Gallente Federation welcomes immigrants more than any other empire — the huge demand for labor, diverse cultural atmosphere, and humane immigration policies attract people of all ethnicities, beliefs, and skin colors.
The Minmatar Republic was founded more than a century ago in the Great Rebellion, supported by the Gallente Federation. Only a quarter of all Minmatar live in the Republic, and the rest are scattered across all corners of New Eden, many still living under subjugation by the Amarr.
Today, the Minmatar Republic is an empire with a strongly nomadic culture. The Caldari State was founded on the tenets of patriotism and hard work. Here parents need to be involved. You can only be in one corporation and it takes a series of steps to change it, so parents should be involved in choosing which and if their kid joins a corp to see what the other players are like.
This is no different than controlling what sort of people your kids are around in every day life. This should absolutely not deter you from letting them play - over the years this has given me great friends all across the globe.
We now chat about our family lives, swap parenting stories, mail books to each other and grab lunch if we're ever in the same cities. Like so many things with kids, Eve is a great thing for them to play with engaged parents. Had useful details 1. Read my mind. Adult Written by torturedbythecia July 18, Not for Teens under any Circumstances I've been a long time gamer. Whereas, face value, this has a well earned "T for Teen" as it is mild in sex, violence, drugs, etc. For those worried about "consumerism," this is not the game to allow youth to play, because it involves nothing but.
There are not really NPC missions to pursue of any substance, other than attacking a few pirate ships. The main part of the game is gaining large fleets and taking on other fleets. What is of most concern for parents is the behavior between players encouraged by CCP, the games parent company. CCP freely has created an environment where gang warfare, extortion, harassment, spying, theft, stalking, and manipulation of other players is not only freely allowed, but is actively encouraged.
Privacy is of utmost importance, as all corporations demand access to other players' wallets and transaction histories to see if that player is a spy for another group. As CCP allows scamming, this can make your child a target for scams or theft due to the fact that CCP openly streams to third party software any information which a player provides.
And, given that all corporations you join require you to give them an access code to your "online API" which allows them to view your wallet and market transactions, your child's in-game financial situation will be available for any player who wants to see it, regardless of his personal ethos regarding theft and con-artistry.
The game is good for those who like openly hostile environments and spy games, but if you're not entering the game with a large group of people you know, it is unlikely that anyone will trust you and everyone will be suspicious of you. I bought a six month subscription, thinking the game was extremely fun and complex after several days on trial. I played for about three weeks before I finally decided I didn't want to spend money on hanging out with some of the worst people the internet has to offer.
CCP takes a very low look at harassment, for example, when the heads of one of the major alliances publicly gave out chat logs of a player who had admitted he was suicidal, gave out the player's name, and then encouraged other players to continue to destroy his ship as much as possible: CCP gave him a 30 day suspension.
Whereas I believe with the particular player, being extremely high profile, this was probably acceptable as he learned how swiftly he can get punished and he payed the harassed player an inordinate amount of cash, it is one of the many examples as to why this game is not for teens. It should always be known that all in game money has an out of game component, game time may be purchased from CCP and sold in game for in-game money.
Several players infiltrated a players' corp, lured her to a remote region of space in her most expensive ship. These are just a few examples how singular players will be and can be massively victimized by groups engaging in massively unethical behavior at any moment.
Please Google "Eve Online Suicidal Player" before deciding if you want your teen learning real life criminal and gang harassment skills and practicing them on real people.
Helped me decide 1. Had useful details 2. Adult Written by marc-antoineg February 26, For those who got basic knowledge of that game universe, I've traveled to Nullsec, spent a year in a wormhole, sent an alt to see the ruins of the EVEgate, flew stealth bombers, participated in combat in fleet of more than 10 players vs even bigger fleets, and more This game has A LOT of issues, and CCP, the company, simply does not want to fix them, because of internal politics involving the group of players who turns out to have the most monthly subscription.
First of all, this game requires your ingame character to learn skills to operate ships, modules, and such. This isnt the kinds of game you'll play for half a hour and they get back to whatever you do in real life. Most people I know ingame spend six hours and more, and they barely make a living ingame Even worst, the ingame bullying is omnipresent, and, once you leave your "rookie system" the place where you start and get basic tutorial and such , you have no real protection and CCP is closed minded on helping players who fall victims of various in game scams and exploits outside "rookie system" And, most players making a decent living in game are the ones using unofficial add-ons and mods read: cheats , so it's a prime exemple of "Crime pays".
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